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Update is live!

Anivenge 0.2 is live on Steam right now! As mentioned in the previous post the updates include: A second background song A new hazard, the bomb New levels Adjustment to existing levels so the progression is a little harder Some updated text Adjustments to game controls Small improvements to art https://store.steampowered.com/app/1781580/Anivenge/ I’m off to start…

Happy Holidays!

Hope you and all your friends and family are doing well this season. I’ve been taking some time off to visit family and go skiing. I hope to get an update for Anivenge pushed out this week with a new hazard (a bomb!), music, and a couple of user interface tweaks, but I’m staying in…

It’s a bomb!
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It’s a bomb!

Spent some time this week working on the next hazard – a bomb! Looks like I need to do better recording gifs, but I think this gives you an idea of what will happen if you get a car with one of these. I’ll be incorporating them into some new levels this week and release…

Napping kittens

Napping kittens

Some days you just have to take a nap! The kittens are almost 7 months old now and still like to cuddle up with each other. I’m still hard at work on Anivenge, but with Christmas approaching I might not post very often. Even though I need to work on posting more often. Especially with…

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Too many words

I can be a very wordy person. It doesn’t always show in my posts, but it’s true. And Anivenge has a lot of words – level info screens to describe new gameplay, help screens, and even my Steam “about” section is very wordy. This is because I’m much more of a verbal person than a…