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Update is live!

Anivenge 0.2 is live on Steam right now! As mentioned in the previous post the updates include: A second background song A new hazard, the bomb New levels Adjustment to existing levels so the progression is a little harder Some updated text Adjustments to game controls Small improvements to art https://store.steampowered.com/app/1781580/Anivenge/ I’m off to start…

Happy Holidays!

Hope you and all your friends and family are doing well this season. I’ve been taking some time off to visit family and go skiing. I hope to get an update for Anivenge pushed out this week with a new hazard (a bomb!), music, and a couple of user interface tweaks, but I’m staying in…

It’s a bomb!
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It’s a bomb!

Spent some time this week working on the next hazard – a bomb! Looks like I need to do better recording gifs, but I think this gives you an idea of what will happen if you get a car with one of these. I’ll be incorporating them into some new levels this week and release…

Napping kittens

Napping kittens

Some days you just have to take a nap! The kittens are almost 7 months old now and still like to cuddle up with each other. I’m still hard at work on Anivenge, but with Christmas approaching I might not post very often. Even though I need to work on posting more often. Especially with…

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Too many words

I can be a very wordy person. It doesn’t always show in my posts, but it’s true. And Anivenge has a lot of words – level info screens to describe new gameplay, help screens, and even my Steam “about” section is very wordy. This is because I’m much more of a verbal person than a…

Anivenge is now in early access!
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Anivenge is now in early access!

You can buy it now right here -> https://store.steampowered.com/app/1781580/Anivenge/ I haven’t been posting much because I’ve been focused on cleaning up some last UI clutter, tweaking and retweaking some gameplay, and generally getting everything ready for launch. And it is launched, on schedule even! Development will continue with more features, music, and levels. I’m hoping…

Testing has begun!

Yesterday I wrapped up the last few development tasks and now I’m in full testing mode. And bug squashing and level setup refinement mode, but that’s part of the testing process, right? You can never test software and not find some sort of bug. So far I haven’t found anything terrible and nothing that crashes…