It’s a bomb!
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It’s a bomb!

Spent some time this week working on the next hazard – a bomb! Looks like I need to do better recording gifs, but I think this gives you an idea of what will happen if you get a car with one of these. I’ll be incorporating them into some new levels this week and release…

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Too many words

I can be a very wordy person. It doesn’t always show in my posts, but it’s true. And Anivenge has a lot of words – level info screens to describe new gameplay, help screens, and even my Steam “about” section is very wordy. This is because I’m much more of a verbal person than a…

Anivenge is now in early access!
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Anivenge is now in early access!

You can buy it now right here -> https://store.steampowered.com/app/1781580/Anivenge/ I haven’t been posting much because I’ve been focused on cleaning up some last UI clutter, tweaking and retweaking some gameplay, and generally getting everything ready for launch. And it is launched, on schedule even! Development will continue with more features, music, and levels. I’m hoping…

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Steam page is live!

It took a couple of submissions, I was too succinct in answering the Early Access questions, but it’s now passed review and can be viewed by the public! “Should it be viewed by the public?” is another questiion. In order to submit the page for review I had to upload screencaps and a trailer, but…

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And development continues to surge forward then momentarily screech to a halt, only to continue on again

I needed to adjust how long a car hangs in the air after hitting a ramp, so I made some adjustments to how ramps are handled – using distance instead of time, basing it off the length of the visible road, etc. I made all the necessary adjustments and even factoring the initial “thinking about…