Anivenge is now in early access!
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Anivenge is now in early access!

You can buy it now right here -> https://store.steampowered.com/app/1781580/Anivenge/ I haven’t been posting much because I’ve been focused on cleaning up some last UI clutter, tweaking and retweaking some gameplay, and generally getting everything ready for launch. And it is launched, on schedule even! Development will continue with more features, music, and levels. I’m hoping…

Testing has begun!

Yesterday I wrapped up the last few development tasks and now I’m in full testing mode. And bug squashing and level setup refinement mode, but that’s part of the testing process, right? You can never test software and not find some sort of bug. So far I haven’t found anything terrible and nothing that crashes…

More kittens!

More kittens!

Been a busy, chaotic week but I took a break to do some long overdue filing, and the kittens decided to help. Hawking went for the inverted position, but apparently he was quite comfortable because he stayed like that for a while. Hypatia had to get in as well but chose a more traditional vertical…

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Steam page is live!

It took a couple of submissions, I was too succinct in answering the Early Access questions, but it’s now passed review and can be viewed by the public! “Should it be viewed by the public?” is another questiion. In order to submit the page for review I had to upload screencaps and a trailer, but…

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And development continues to surge forward then momentarily screech to a halt, only to continue on again

I needed to adjust how long a car hangs in the air after hitting a ramp, so I made some adjustments to how ramps are handled – using distance instead of time, basing it off the length of the visible road, etc. I made all the necessary adjustments and even factoring the initial “thinking about…

I have music!

I’m not sure if it’s done, I think I want to mess with the EQ of the tracks a bit, but it doesn’t make my ears bleed so I think it’s okay. I actually wrote the melody in 2020, then got writers block for the harmonies. A big part of the problem was that I…

A Better Trailer

Double post because this was left in draft when it should’ve been published last week. Took some time today to record some game play (and found and fixed a bug), then edit things together into a better trailer than the “bad trailer” I did last week. It still isn’t awesome but it’s a lot better….